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DUNGEON BOSS GAME MAX PLAYER LEVEL PLUS
Partially fixed Apocalypse Plus prompt appearing after every completed mission, now appears at camp upon every game reload. Īdded Threat Level Slider to daily trials.Ĭhanged difficulty-emeralds scaling: At the end of Apocalypse VII, 33% less emeralds from salvage compared to before but 100% more emeralds from emerald loot sources like mobs, pots, Piggy Bank, and chests. Mob enchantments are now significantly scarier.
DUNGEON BOSS GAME MAX PLAYER LEVEL TRIAL
Number of different boss missions to complete at X threat levelĭefault and 6 (I-VI) threat levels are accessible.Ĭhanged difficulty of Default V and Default VI to be higher.Īdventure, Apocalypse, and their 6 respective threat levels are accessible.Īdded Threat level VII to all difficulties.Ĭhanged Obsidian Pinnacle minimum threat level V -> IV.įixed menu sound effects not playing when selecting threat level VII.Ĭhanged Daily Trial difficulty to be lower and provide better rewards. Mission properties for Apocalypse Plus threat levels The Lost Settlement, Crimson Forest, Basalt Deltas and Coral Rise aren't counted as boss missions despite them harboring one or two bosses. Each boss counts only once per threat level.īoss missions include: Pumpkin Pastures, Soggy Swamp, Redstone Mines, Fiery Forge, Desert Temple, Obsidian Pinnacle, ?, Overgrown Temple, Frosted Fjord, Lone Fortress, Gale Sanctum, Abyssal Monument, and Broken Citadel. The number of boss missions required increases, up to a maximum of 7, with each threat level Triplet. To gain access to the next triplet of threat levels, the hero must complete a number of boss missions at the higher end of the accessible triplet. Heroes unlock the first three Apocalypse Plus threat levels after completing any mission at Apocalypse VII. Mission Properties of Default, Adventure and, Apocalypse Threat LevelsĪpocalypse Plus is an extension upon the existing Apocalypse difficulty mode that aims to be, especially at its most difficult state, an "impossibly hard" Ĭhallenge for players and encourage the use of "highly optimized" equipment setups.Ĭonsisting of 25 threat levels appended upon Apocalypse VII, sharing the threat level slider, Apocalypse Plus applies stat enhancing modifiers to mobs and permit equipment classed as rare to drop more frequently, in addition to increasing the maximum equipment power obtainable.
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The only mission with no adjustable threat level is Squid Coast, the tutorial mission, which is always set at Default I and is inaccessible when set to Adventure or Apocalypse diffculty modes. Some missions have a set minimum threat level. Players cannot enter the mission at a lower Threat Level than the minimum. Minimum Threat Level for Obsidian Pinnacle at Adventure Difficulty is shown to be Adventure IV. In a multiplayer game, the game instead uses the average power of all heroes present to determine a recommended threat level. This practice is known as dynamic game difficulty balancing. When opening the Threat Level Panel for a mission, the game positions the slider at a recommended threat level for the hero based on the mission's recommended power and the heroes power. The number of enemies and the damage they inflict in a mission also increase.įor each threat level, a recommended power level is assigned to provide guidance to heroes. The higher the threat level, the higher the minimum and maximum power of weapons, armors, and artifacts that can drop during and after the mission. The threat level selection slider for Apocalypse difficulty. They also have their own color, mob, and sound cue to represent the difficulty in the Difficulty Mode selection screen, with Default using blue (a chicken jockey mob and a chicken sound), Adventure with pink (a necromancer mob and a vindicator sound), and Apocalypse with red (a redstone golem mob and a ghast scream sound). The three difficulty modes are depicted by a skull icon that appears more menacing at higher difficulty. Heroes can switch between unlocked difficulty modes at any time from the Select Mission Map, retaining all their equipment, and can re-play accessible missions at lower difficulty modes. However, equipment of higher power is rewarded to heroes as they traverse higher difficulties, alongside with new gear and artifacts drops and increased experience from mobs. On higher difficulty modes, mobs are harder to defeat, more numerous, and enchanted mobs occur more often with new enchantments. There are three sequential difficulty modes.ĭefeating the Arch-Illager atop Obsidian Pinnacle and completing it on a difficulty setting opens the next mode.